Function addChannel

Synopsis

#include <Source/Falcor/Scene/Animation/Animation.h>

uint32_t addChannel(uint32_t matrixID)

Description

Add a new channel

Source

Lines 186-190 in Source/Falcor/Scene/Animation/Animation.cpp. Line 66 in Source/Falcor/Scene/Animation/Animation.h.

uint32_t Animation::addChannel(uint32_t matrixID)
{
    mChannels.push_back(Channel(matrixID));
    return (uint32_t)(mChannels.size() - 1);
}





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