Function AsyncTextureLoader
Synopsis
#include <Source/Falcor/Utils/AsyncTextureLoader.h>
AsyncTextureLoader(size_t threadCount=std::thread::hardware_concurrency())
Description
Constructor.
- Parameters
[ in ]
threadCount
- Number of worker threads.
Source
Lines 38-41 in Source/Falcor/Utils/AsyncTextureLoader.cpp. Line 42 in Source/Falcor/Utils/AsyncTextureLoader.h.
AsyncTextureLoader::AsyncTextureLoader(size_t threadCount)
{
runWorkers(threadCount);
}