Function AsyncTextureLoader

Synopsis

#include <Source/Falcor/Utils/AsyncTextureLoader.h>

AsyncTextureLoader(size_t threadCount=std::thread::hardware_concurrency())

Description

Constructor.

Parameters

[ in ] threadCount - Number of worker threads.

Source

Lines 38-41 in Source/Falcor/Utils/AsyncTextureLoader.cpp. Line 42 in Source/Falcor/Utils/AsyncTextureLoader.h.

AsyncTextureLoader::AsyncTextureLoader(size_t threadCount)
{
    runWorkers(threadCount);
}





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