Function ~AsyncTextureLoader
Synopsis
#include <Source/Falcor/Utils/AsyncTextureLoader.h>
~AsyncTextureLoader()
Description
Destructor. Blocks until all textures are loaded.
Source
Lines 43-48 in Source/Falcor/Utils/AsyncTextureLoader.cpp. Line 47 in Source/Falcor/Utils/AsyncTextureLoader.h.
AsyncTextureLoader::~AsyncTextureLoader()
{
terminateWorkers();
gpDevice->flushAndSync();
}