Function addDefine
Synopsis
#include <Source/Falcor/RenderGraph/BasePasses/BaseGraphicsPass.h>
void addDefine(const std::string &name, const std::string &value="", bool updateVars=false)
Description
Add a define
Source
Lines 43-47 in Source/Falcor/RenderGraph/BasePasses/BaseGraphicsPass.cpp. Line 42 in Source/Falcor/RenderGraph/BasePasses/BaseGraphicsPass.h.
void BaseGraphicsPass::addDefine(const std::string& name, const std::string& value, bool updateVars)
{
mpState->getProgram()->addDefine(name, value);
if (updateVars) mpVars = GraphicsVars::create(mpState->getProgram().get());
}