Struct Bone

Synopsis

#include <Source/Falcor/Scene/Animation/AnimationController.h>

struct Bone

Description

No description yet.

Source

Lines 37-46 in Source/Falcor/Scene/Animation/AnimationController.h.

struct Bone
{
    uint32_t parentID;
    uint32_t boneID;
    std::string name;
    glm::mat4 offset;
    glm::mat4 localTransform;
    glm::mat4 originalLocalTransform;
    glm::mat4 globalTransform;
};





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