Function getInvViewProjMatrix

Synopsis

#include <Source/Falcor/Scene/Camera/Camera.h>

const glm::mat4 & getInvViewProjMatrix() const

Description

Get the inverse of the view-projection matrix.

Source

Lines 216-220 in Source/Falcor/Scene/Camera/Camera.cpp. Line 213 in Source/Falcor/Scene/Camera/Camera.h.

const glm::mat4& Camera::getInvViewProjMatrix() const
{
    calculateCameraParameters();
    return mData.invViewProj;
}





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