Function togglePersistentProjectionMatrix
Synopsis
#include <Source/Falcor/Scene/Camera/Camera.h>
void togglePersistentProjectionMatrix(bool persistent)
Description
Enable or disable usage of persistent projection matrix
- Parameters
[ in ]
persistent
- whether to set it persistent
Source
Lines 236-239 in Source/Falcor/Scene/Camera/Camera.cpp. Line 226 in Source/Falcor/Scene/Camera/Camera.h.
void Camera::togglePersistentProjectionMatrix(bool persistent)
{
mEnablePersistentProjMat = persistent;
}