Function start
Synopsis
#include <Source/Falcor/Utils/Timing/Clock.h>
static void start()
Description
Start the system
Source
Lines 272-286 in Source/Falcor/Utils/Timing/Clock.cpp. Line 43 in Source/Falcor/Utils/Timing/Clock.h.
void Clock::start()
{
auto loadTexture = [](const std::string& tex)
{
auto pTex = Texture::createFromFile("Framework/Textures/" + tex, false, true);
if (!pTex) throw std::exception("Failed to load texture");
return pTex;
};
gClockTextures.pRewind = loadTexture("Rewind.jpg");
gClockTextures.pPlay = loadTexture("Play.jpg");
gClockTextures.pPause = loadTexture("Pause.jpg");
gClockTextures.pStop = loadTexture("Stop.jpg");
gClockTextures.pNextFrame = loadTexture("NextFrame.jpg");
gClockTextures.pPrevFrame = loadTexture("PrevFrame.jpg");
}