Struct DescriptorSetApiData

Synopsis

#include <Source/Falcor/Core/API/D3D12/D3D12DescriptorData.h>

struct DescriptorSetApiData

Description

No description yet.

Methods

DescriptorSetApiData
~DescriptorSetApiData

Source

Lines 38-42 in Source/Falcor/Core/API/D3D12/D3D12DescriptorData.h.

struct DescriptorSetApiData
{
    D3D12DescriptorHeap::Allocation::SharedPtr pAllocation; // The heap-allocation. We always allocate a single contiguous block, even if there are multiple ranges.
    std::vector<uint32_t> rangeBaseOffset;                  // For each range, we store the base offset into the allocation. We need it because many set calls accept a range index.
};





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