Function addShaderString
Synopsis
#include <Source/Falcor/Core/Program/Program.h>
Desc & addShaderString(const std::string &shader)
Description
Add a string of source code to use. This also sets the given string as the "active" source for subsequent entry points.
Source
Lines 66-72 in Source/Falcor/Core/Program/Program.cpp. Line 69 in Source/Falcor/Core/Program/Program.h.
Program::Desc& Program::Desc::addShaderString(const std::string& shader)
{
mActiveSource = (int32_t)mSources.size();
mSources.emplace_back(shader);
return *this;
}